function InitMap(environment)
	Spawn_0 = Spawn(0)
	Spawn_0:SetPosX(47)
	Spawn_0:SetPosY(13.1)
	Spawn_0:SetPosZ(61)
	Spawn_0:SetName("DefaultSpawn")
	Spawn_0:SetForceRotation(true)
	Spawn_0:SetRotation(0)
	environment:AddSpawn(Spawn_0)

	Actor_21 = ActorObjectInfo(21)
	Actor_21:SetRenderType(1)
	Actor_21.HitPowerOnTouch = -1
	Actor_21.ExcludeFromNavMesh = false
	Actor_21.DisplayDesc.ModelId = 0
	Actor_21.DisplayDesc.ModelName = "Worlds/Colozen/Grids/MysticIsland/Mystic01.osgb"
	Actor_21.DisplayDesc.Outfit = ""
	Actor_21.DisplayDesc.Weapon = ""
	Actor_21.DisplayDesc.Mode = ""
	Actor_21.DisplayDesc.UseLight = true
	Actor_21.DisplayDesc.CastShadow = true
	Actor_21.DisplayDesc.ColorR = 1
	Actor_21.DisplayDesc.ColorG = 1
	Actor_21.DisplayDesc.ColorB = 1
	Actor_21.DisplayDesc.ColorA = 1
	Actor_21.DisplayDesc.TransX = 0
	Actor_21.DisplayDesc.TransY = 0
	Actor_21.DisplayDesc.TransZ = 0
	Actor_21.DisplayDesc.ScaleX = 1
	Actor_21.DisplayDesc.ScaleY = 1
	Actor_21.DisplayDesc.ScaleZ = 1
	Actor_21.DisplayDesc.RotX = 0
	Actor_21.DisplayDesc.RotY = 0
	Actor_21.DisplayDesc.RotZ = 0
	Actor_21:SetModelState(2)
	Actor_21.DisplayDesc.UseBillboard = false
	Actor_21.PhysicDesc.Pos.X = 0
	Actor_21.PhysicDesc.Pos.Y = 0
	Actor_21.PhysicDesc.Pos.Z = 0
	Actor_21.PhysicDesc.Pos.Rotation = 0
	Actor_21.PhysicDesc.Density = 1
	Actor_21.PhysicDesc.Collidable = true
	Actor_21.PhysicDesc.SizeX = 1
	Actor_21.PhysicDesc.SizeY = 1
	Actor_21.PhysicDesc.SizeZ = 1
	Actor_21.PhysicDesc.AllowFreeMove = true
	Actor_21.PhysicDesc.Filename = "Worlds/Colozen/Grids/MysticIsland/Mystic01.phy"
	Actor_21:SetPhysicalActorType(1)
	Actor_21:SetPhysicalShape(5)
	Actor_21.ExtraInfo.Name = ""
	Actor_21.ExtraInfo.NameColorR = 1
	Actor_21.ExtraInfo.NameColorG = 1
	Actor_21.ExtraInfo.NameColorB = 1
	Actor_21.ExtraInfo.Display = false
	Actor_21.LifeInfo.Display = false
	Actor_21H = ActorHandler(Actor_21)
	environment:AddActorObject(Actor_21H)

end
